#ifndef __CENEMY_H__
#define __CENEMY_H__

#include "GameOject.h"
#include "Bullet.h"
class CEnemy : public CGameOject
{
protected:
	CBullet*	bullet_;
	int			healthy;
public:
	CEnemy();
	~CEnemy();

	virtual void	AI(D3DXVECTOR3 positionPlayer) = 0;
	virtual int		HealthyState() = 0;

};

#endif //=====